Meet The Devs /
Meet The Devs /
Who We Are
Who We Are
How We Play
How We Play
Ship It!
Ship It!
Studio Hiati is a small, independent game studio from Germany,
run by a crew of coders, artists and tinkerers who believe the best games happen
where weird ideas meet tight controls.
Studio Hiati is a small, independent game studio from Germany,
run by a crew of coders, artists and tinkerers who believe the best games happen
where weird ideas meet tight controls.
Studio Hiati is a small, independent game studio
from Germany, run by coders, artists and tinkerers who
believe the best games happen where weird
ideas meet tight controls.
We make the games we'd want to play at 2 a.m.
That means prototyping fast, throwing away a
lot and playtesting until it feels right. Our
process is rarely linear: sketchbooks full of
bad ideas, a hundred broken builds and the
occasional happy accident. The best mechanics
aren't planned - they're found.
We make the games we'd want to play at
2 a.m. That means prototyping fast, throwing
away a lot and playtesting until it feels
right. Our process is rarely linear: sketchbooks
full of bad ideas, a hundred broken builds
and the occasional happy accident. The
best mechanics aren't planned - they're
found.
Our rule is simple: game feel first,
everything else second. A pretty screenshot
gets you a click, but it's the hundredth jump,
swing or headshot that makes people stay. So
we playtest early, playtest often and listen
to our Discord more than is probably healthy.
Our rule is simple: game feel first, everything else second.
A pretty screenshot gets you a click, but it's the hundredth
jump, swing or headshot that makes people stay. So we
playtest early, playtest often and listen to our Discord
more than is probably healthy.
After all the prototyping, polishing and
bug-squashing comes the part that matters most -
shipping. Join the newsletter or the Discord
and you'll hear about playtests, new projects
and launch dates before anyone else.
After all the prototyping, polishing and bug-squashing
comes the part that matters most - shipping. Join
the newsletter or the Discord and you'll hear about
playtests, new projects and launch dates before
anyone else.


Who We Are
We make the games we'd want to play at 2 a.m.
That means prototyping fast, throwing away a
lot and playtesting until it feels right. Our
process is rarely linear: sketchbooks full of
bad ideas, a hundred broken builds and the occasional
happy accident. The best mechanics aren't planned
- they're found.
How We Play
Ship It!
Our rule is simple: game feel first, everything
else second. A pretty screenshot gets you a click,
but it's the hundredth jump, swing or headshot
that makes people stay. So we playtest early,
playtest often and listen to our Discord more
than is probably healthy.
After all the prototyping, polishing and bug-squashing
comes the part that matters most - shipping. Join
the newsletter or the Discord and you'll hear about
playtests, new projects and launch dates before
anyone else.

Made in Germany for players who hate being bored.
Made in Germany for players who hate being bored.
Made in Germany for players who hate being bored.
Made in Germany for players who hate being bored.
Made in Germany for players who hate being bored.
Made in Germany for players who hate being bored.
Made in Germany for players who hate being bored.
Made in Germany for players who hate being bored.
Made in Germany for players who hate being bored.
Made in Germany for players who hate being bored.
© News
(sh® — 06)
Fresh from the studio
News.
News.
Notes from the dev cave.
Devlogs, prototypes and the odd hot take - written between builds, mostly over coffee.








