Who We Are

Who We Are

How We Play

How We Play

Ship It!

Ship It!

Studio Hiati is a small, independent game studio from Germany,

run by a crew of coders, artists and tinkerers who believe the best games happen

where weird ideas meet tight controls.

Studio Hiati is a small, independent game studio from Germany,

run by a crew of coders, artists and tinkerers who believe the best games happen

where weird ideas meet tight controls.

Studio Hiati is a small, independent game studio

from Germany, run by coders, artists and tinkerers who

believe the best games happen where weird

ideas meet tight controls.

We make the games we'd want to play at 2 a.m.

That means prototyping fast, throwing away a

lot and playtesting until it feels right. Our

process is rarely linear: sketchbooks full of

bad ideas, a hundred broken builds and the

occasional happy accident. The best mechanics

aren't planned - they're found.

We make the games we'd want to play at

2 a.m. That means prototyping fast, throwing

away a lot and playtesting until it feels

right. Our process is rarely linear: sketchbooks

full of bad ideas, a hundred broken builds

and the occasional happy accident. The

best mechanics aren't planned - they're

found.

Our rule is simple: game feel first,

everything else second. A pretty screenshot

gets you a click, but it's the hundredth jump,

swing or headshot that makes people stay. So

we playtest early, playtest often and listen

to our Discord more than is probably healthy.

Our rule is simple: game feel first, everything else second.

A pretty screenshot gets you a click, but it's the hundredth

jump, swing or headshot that makes people stay. So we

playtest early, playtest often and listen to our Discord

more than is probably healthy.

After all the prototyping, polishing and

bug-squashing comes the part that matters most -

shipping. Join the newsletter or the Discord

and you'll hear about playtests, new projects

and launch dates before anyone else.

After all the prototyping, polishing and bug-squashing

comes the part that matters most - shipping. Join

the newsletter or the Discord and you'll hear about

playtests, new projects and launch dates before

anyone else.

Two members of the Studio Hiati team among cables, monitors and dev kits
Two members of the Studio Hiati team among cables, monitors and dev kits

Who We Are

We make the games we'd want to play at 2 a.m.

That means prototyping fast, throwing away a

lot and playtesting until it feels right. Our

process is rarely linear: sketchbooks full of

bad ideas, a hundred broken builds and the occasional

happy accident. The best mechanics aren't planned

- they're found.

How We Play

Ship It!

Our rule is simple: game feel first, everything

else second. A pretty screenshot gets you a click,

but it's the hundredth jump, swing or headshot

that makes people stay. So we playtest early,

playtest often and listen to our Discord more

than is probably healthy.

After all the prototyping, polishing and bug-squashing

comes the part that matters most - shipping. Join

the newsletter or the Discord and you'll hear about

playtests, new projects and launch dates before

anyone else.

The Studio Hiati team (placeholder)
Two members of the Studio Hiati team among cables, monitors and dev kits
The Studio Hiati team (placeholder)
  • Made in Germany for players who hate being bored.

    Made in Germany for players who hate being bored.

    Made in Germany for players who hate being bored.

  • Made in Germany for players who hate being bored.

    Made in Germany for players who hate being bored.

    Made in Germany for players who hate being bored.

  • Made in Germany for players who hate being bored.

    Made in Germany for players who hate being bored.

    Made in Germany for players who hate being bored.

    Made in Germany for players who hate being bored.