The glitch effects got their own pass, and the helmet HUD finally tells you what's going on.
Category:
Changelog
Game:
MAZK
Version:
v0.2.4
Changes:
7
Date:

Why this build
In MAZK you're hacking a city, so the world should glitch when you do. Until now it glitched all the time, in every direction, at full strength. Cool for ten seconds, a headache after a minute. So the glitch effects got their own pass: they now tell you something. Green bursts mean a hack landed. A flicker at the edge of the screen means you're being traced. And the helmet HUD finally shows what's running and for how long.
2
- Green glitch bursts when an enemy is hacked
- Helmet HUD shows the active hack and its cooldown
2
- Screen glitches are shorter and skip the player's face
- The cereal box now restores a little more health
3
- HUD flickering at 144 Hz
- Glitch shader turning the whole screen black on some GPUs
- Typo in the code dealer's goodbye line
What's next
The cereal box restoring health started as a joke and is now a design pillar. We're not sure how that happened either. Next build: more ways to get into trouble, and slightly fewer ways to get out of it.











