Glitches, but on purpose

Glitches, but on purpose

The glitch effects got their own pass, and the helmet HUD finally tells you what's going on.

Category:

Changelog

Game:

MAZK

Version:

v0.2.4

Changes:

7

Date:

MAZK teaser: glitch in the dome

Why this build

In MAZK you're hacking a city, so the world should glitch when you do. Until now it glitched all the time, in every direction, at full strength. Cool for ten seconds, a headache after a minute. So the glitch effects got their own pass: they now tell you something. Green bursts mean a hack landed. A flicker at the edge of the screen means you're being traced. And the helmet HUD finally shows what's running and for how long.

New2

  • Green glitch bursts when an enemy is hacked
  • Helmet HUD shows the active hack and its cooldown

Changed2

  • Screen glitches are shorter and skip the player's face
  • The cereal box now restores a little more health

Fixed3

  • HUD flickering at 144 Hz
  • Glitch shader turning the whole screen black on some GPUs
  • Typo in the code dealer's goodbye line

What's next

The cereal box restoring health started as a joke and is now a design pillar. We're not sure how that happened either. Next build: more ways to get into trouble, and slightly fewer ways to get out of it.

Steam · coming soon

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