Combat feels crunchier

Combat feels crunchier

Internal build for the upcoming playtest. Most of the work went into hits, dashes and the code dealer.

Category:

Changelog

Game:

MAZK

Version:

v0.3.0

Changes:

6

Date:

MAZK key art: the dome

Why this build

The playtest is coming, and the one thing every tester said last time was: the hits feel soft. So for six weeks we did nothing but make things go crunch. Hit-stop, screen shake, a sound for every surface you can smack an enemy into. The code dealer got some love too. He now remembers you, which is either charming or a little creepy, depending on how you treated him last run.

New2

  • Hit-stop and screen shake on heavy attacks
  • The code dealer now sells two new hacks

Changed2

  • Dash cooldown down from 0.8 s to 0.6 s
  • Enemy wind-ups are easier to read

Fixed2

  • Dashing into a wall no longer sends you through it (sorry, version 39)
  • Pause menu remembers the last tab

What's next

This is the build the playtesters get. Their notes decide what 0.3.1 looks like. Want to be one of them? The sign-up is on our Discord, and yes, we read every single bug report (even the angry ones).

Steam · coming soon

Devlog.

Devlog.

Devlog.