Internal build for the upcoming playtest. Most of the work went into hits, dashes and the code dealer.
Category:
Changelog
Game:
MAZK
Version:
v0.3.0
Changes:
6
Date:

Why this build
The playtest is coming, and the one thing every tester said last time was: the hits feel soft. So for six weeks we did nothing but make things go crunch. Hit-stop, screen shake, a sound for every surface you can smack an enemy into. The code dealer got some love too. He now remembers you, which is either charming or a little creepy, depending on how you treated him last run.
2
- Hit-stop and screen shake on heavy attacks
- The code dealer now sells two new hacks
2
- Dash cooldown down from 0.8 s to 0.6 s
- Enemy wind-ups are easier to read
2
- Dashing into a wall no longer sends you through it (sorry, version 39)
- Pause menu remembers the last tab
What's next
This is the build the playtesters get. Their notes decide what 0.3.1 looks like. Want to be one of them? The sign-up is on our Discord, and yes, we read every single bug report (even the angry ones).











